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That's why fighting games often opt for a general Good vs Evil motif or to hold the narrative together with a tournament. Related: Seriously, Can Someone Tell Me A Single Personality Trait Mario Has? And again, since everything is settled by punching someone in the face, it's difficult to sell any emotional nuance. There’s often demons or superpowers involved, but what kind of self-respecting demon can be defeated by punches? Meanwhile, if games go for a smaller, more grounded storyline, there are no stakes. There’s usually an underlying narrative, but fighting makes it hard for any sense of logic to fly. Their core gameplay loop is that every other character whales on the others just… because. I get why most fighting games lack a strong narrative. Not unless you're talking about the Tekken 3 opening cinematic, that is. Whether you're a button masher, someone just starting to learn the combos, or a Fuzzy Guard, Footsie, and Frame Trap fan, as long as you play with someone just like you, you'll have a great time. Fighting games are still great, especially if you play with someone who's just about on your skill level but not quite. If that sentence makes you angry, open up your phone, get on Google Maps, type in ‘field’, and follow the directions until you find some grass. Fighting games rarely have good storylines.